OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C4 F3 10 - CharacterInventory (by server)

Is sent when

The player entered the game or finished a trade.

Causes the following actions on the client side

The user interface of the inventory is initialized with all of its items.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC4 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0xF3 Packet header - packet type identifier
4 1 Byte 0x10 Packet header - sub packet type identifier
5 1 Byte   ItemCount
6 StoredItem.Length * ItemCount Array of StoredItem   Items

StoredItem Structure

The structure for a stored item, e.g. in the inventory or vault.

Index Length Data Type Value Description
0 1 Byte   ItemSlot
1   Binary   ItemData