C4 F3 10 - CharacterInventory (by server)
Is sent when
The player entered the game or finished a trade.
Causes the following actions on the client side
The user interface of the inventory is initialized with all of its items.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC4 | Packet type |
1 | 2 | Short | Packet header - length of the packet | |
3 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
4 | 1 | Byte | 0x10 | Packet header - sub packet type identifier |
5 | 1 | Byte | ItemCount | |
6 | StoredItem.Length * ItemCount | Array of StoredItem | Items |
StoredItem Structure
The structure for a stored item, e.g. in the inventory or vault.
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | ItemSlot | |
1 | Binary | ItemData |