OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C3 F3 03 - CharacterInformation075 (by server)

Is sent when

After the character was selected by the player and entered the game.

Causes the following actions on the client side

The characters enters the game world.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC3 Packet type
1 1 Byte 42 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x03 Packet header - sub packet type identifier
4 1 Byte   X
5 1 Byte   Y
6 1 Byte   MapId
8 4 IntegerLittleEndian   CurrentExperience
12 4 IntegerLittleEndian   ExperienceForNextLevel
16 2 ShortLittleEndian   LevelUpPoints
18 2 ShortLittleEndian   Strength
20 2 ShortLittleEndian   Agility
22 2 ShortLittleEndian   Vitality
24 2 ShortLittleEndian   Energy
26 2 ShortLittleEndian   CurrentHealth
28 2 ShortLittleEndian   MaximumHealth
30 2 ShortLittleEndian   CurrentMana
32 2 ShortLittleEndian   MaximumMana
36 4 IntegerLittleEndian   Money
40 1 CharacterHeroState   HeroState
41 1 CharacterStatus   Status

CharacterHeroState Enum

Defines the hero state of a character.

Value Name Description
0 New The character is new and has the highest state.
1 Hero The character is a hero.
2 LightHero The character is a hero, but the state is almost gone.
3 Normal The character is in a neutral state.
4 PlayerKillWarning The character killed another character, and has a kill warning.
5 PlayerKiller1stStage The character killed two characters, and has some restrictions.
6 PlayerKiller2ndStage The character killed more than two characters, and has hard restrictions.

CharacterStatus Enum

The status of a character.

Value Name Description
0 Normal The state of the character is normal.
1 Banned The character is banned from the game.
32 GameMaster The character is a game master.