C3 DB - AreaSkillHit (by client)
Is sent when
An area skill was performed and the client decided to hit a target.
Causes the following actions on the server side
The server is calculating the damage and applying it to the target. The attacker gets a response back with the caused damage.
|1||1||Byte||Packet header - length of the packet|
|2||1||Byte||0xDB||Packet header - packet type identifier|
|7||1||Byte||HitCounter; A sequential hit counter which should prevent that hits are sent multiple times.|
|8||1||Byte||TargetCount; Number of targets which will follow in the structure.|
|9||TargetData.Length * TargetCount||Array of TargetData||Targets|
Contains the data of the target
Length: 3 Bytes
|2||1||Byte||AnimationCounter; A sequential animation counter which acts as a reference to the previously sent Area Skill Animation packet.|