OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C3 B1 01 - ServerChangeAuthentication (by client)

Is sent when

After the client connected to another server due map change.

Causes the following actions on the server side

The player spawns on the new server.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC3 Packet type
1 1 Byte 69 Packet header - length of the packet
2 1 Byte 0xB1 Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
4 12 Binary   AccountXor3
16 12 Binary   CharacterNameXor3
28 4 IntegerLittleEndian   AuthCode1
32 4 IntegerLittleEndian   AuthCode2
36 4 IntegerLittleEndian   AuthCode3
40 4 IntegerLittleEndian   AuthCode4
44 4 IntegerLittleEndian   TickCount
48 5 Binary   ClientVersion
53 16 Binary   ClientSerial