C3 B1 01 - ServerChangeAuthentication (by client)
Is sent when
After the client connected to another server due map change.
Causes the following actions on the server side
The player spawns on the new server.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC3 | Packet type |
1 | 1 | Byte | 69 | Packet header - length of the packet |
2 | 1 | Byte | 0xB1 | Packet header - packet type identifier |
3 | 1 | Byte | 0x01 | Packet header - sub packet type identifier |
4 | 12 | Binary | AccountXor3 | |
16 | 12 | Binary | CharacterNameXor3 | |
28 | 4 | IntegerLittleEndian | AuthCode1 | |
32 | 4 | IntegerLittleEndian | AuthCode2 | |
36 | 4 | IntegerLittleEndian | AuthCode3 | |
40 | 4 | IntegerLittleEndian | AuthCode4 | |
44 | 4 | IntegerLittleEndian | TickCount | |
48 | 5 | Binary | ClientVersion | |
53 | 16 | Binary | ClientSerial |