OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C3 3F 01 - PlayerShopSetItemPriceResponse (by server)

Is sent when

The player requested to set a price for an item of the players shop.

Causes the following actions on the client side

The item gets a price on the user interface.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC3 Packet type
1 1 Byte 6 Packet header - length of the packet
2 1 Byte 0x3F Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
5 1 Byte   InventorySlot
4 1 ItemPriceSetResult   Result

ItemPriceSetResult Enum

Describes the possible results of setting an item price in a player shop.

Value Name Description
0 Failed Failed, e.g. because the shop feature is deactivated
1 Success The price has been set successfully
2 ItemSlotOutOfRange Failed because the item slot was out of range
3 ItemNotFound Failed because the item could not be found
4 PriceNegative Failed because the price was negative
5 ItemIsBlocked Failed because the item is blocked
6 CharacterLevelTooLow Failed because the character level is too low (below level 6)