This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C3 34 - ItemRepair (by client)

Is sent when

A player wants to repair an item of his inventory, either himself or with the usage of an NPC.

Causes the following actions on the server side

If the item is damaged and repairable, the durability of the item is maximized and corresponding responses are sent back to the client.


Index Length Data Type Value Description
0 1 Byte 0xC3 Packet type
1 1 Byte 4 Packet header - length of the packet
2 1 Byte 0x34 Packet header - packet type identifier
3 1 Byte   InventoryItemSlot; The inventory slot of the target item. If it’s 0xFF, the player requests to repair all items with the help of an NPC. If it’s 8 (Pet slot), using the pet trainer NPC is mandatory, too.