C3 22 - ItemPickUpRequestFailed (by server)
Is sent when
The player requested to pick up an item from to ground to add it to his inventory, but it failed.
Causes the following actions on the client side
Depending on the reason, the game client shows a message.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC3 | Packet type |
1 | 1 | Byte | 4 | Packet header - length of the packet |
2 | 1 | Byte | 0x22 | Packet header - packet type identifier |
3 | 1 | ItemPickUpFailReason | FailReason |
ItemPickUpFailReason Enum
Defines the possible fail reasons
Value | Name | Description |
---|---|---|
253 | ItemStacked | The picked up item was combined into an existing item of the players inventory. A separate durability update will be sent to the client. |
254 | __MaximumInventoryMoneyReached | The maximum inventory money has been reached, so the money wasn’t picked up. Should not be used, because it’s used in the InventoryMoneyUpdate message. |
255 | General | The general, non-specific reason. It just failed. |