OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C3 0E 00 - Ping (by client)

Is sent when

This packet is sent by the client every few seconds. It contains the current “TickCount” of the client operating system and the attack speed of the selected character.

Causes the following actions on the server side

By the original server this is used to detect speed hacks.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC3 Packet type
1 1 Byte 12 Packet header - length of the packet
2 1 Byte 0x0E Packet header - packet type identifier
3 1 Byte 0x00 Packet header - sub packet type identifier
4 4 IntegerLittleEndian   TickCount
8 1 Byte   Speed1
9 1 Byte   Speed2
10 1 Byte   Speed3
11 1 Byte   Speed4