OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 F3 53 - MasterSkillList (by server)

Is sent when

Usually after entering the game with a master character.

Causes the following actions on the client side

The data is available in the master skill tree.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0xF3 Packet header - packet type identifier
4 1 Byte 0x53 Packet header - sub packet type identifier
8 4 IntegerLittleEndian   MasterSkillCount
12 MasterSkillEntry.Length * MasterSkillCount Array of MasterSkillEntry   Skills

MasterSkillEntry Structure

An entry in the master skill list.

Length: 12 Bytes

Index Length Data Type Value Description
0 1 Byte   MasterSkillIndex; The index of the master skill on the clients master skill tree for the given character class.
1 1 Byte   Level
4 4 Float   DisplayValue
8 4 Float   DisplayValueOfNextLevel