OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 C0 - MessengerInitialization (by server)

Is sent when

After entering the game with a character.

Causes the following actions on the client side

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0xC0 Packet header - packet type identifier
4 1 Byte   LetterCount
5 1 Byte   MaximumLetterCount
6 1 Byte   FriendCount
7 Friend.Length * FriendCount Array of Friend   Friends

Friend Structure

The structure which contains the friend name and online state.

Length: 11 Bytes

Index Length Data Type Value Description
0 10 String   Name
10 1 Byte   ServerId; The server id on which the player currently is online. 0xFF means offline.