C2 C0 - MessengerInitialization (by server)
Is sent when
After entering the game with a character.
Causes the following actions on the client side
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC2 | Packet type |
| 1 | 2 | Short | Packet header - length of the packet | |
| 3 | 1 | Byte | 0xC0 | Packet header - packet type identifier |
| 4 | 1 | Byte | LetterCount | |
| 5 | 1 | Byte | MaximumLetterCount | |
| 6 | 1 | Byte | FriendCount | |
| 7 | Friend.Length * FriendCount | Array of Friend | Friends |
Friend Structure
The structure which contains the friend name and online state.
Length: 11 Bytes
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 10 | String | Name | |
| 10 | 1 | Byte | ServerId; The server id on which the player currently is online. 0xFF means offline. |