C2 B6 - CastleSiegeMiniMapPlayerPositions (by server)
Is sent when
The server pushes same-side player positions to an online Castle Siege alliance master, on a periodic timer while the siege is active.
Causes the following actions on the client side
The client updates the mini map with the player positions.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC2 | Packet type |
| 1 | 2 | Short | Packet header - length of the packet | |
| 3 | 1 | Byte | 0xB6 | Packet header - packet type identifier |
| 4 | 4 | IntegerLittleEndian | PlayerCount | |
| 8 | MiniMapPlayerPosition.Length * PlayerCount | Array of MiniMapPlayerPosition | Players |
MiniMapPlayerPosition Structure
The position of one player on the mini map.
Length: 2 Bytes
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | PositionX | |
| 1 | 1 | Byte | PositionY |