OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 68 - ViewportPreviewObjects (by server)

Is sent when

The server sends preview objects (e.g. players or monsters of an event map) to be shown.

Causes the following actions on the client side

The client adds the objects to the scene.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0x68 Packet header - packet type identifier
4 1 Byte   ObjectCount
5   Binary   Objects; Entries of variable size, 25 + BuffCount bytes each: Kind (1 = player, 2/3 = monster/NPC) @0, class (player) or monster number (BE, monster/NPC) @1-2, object id (BE, highest bit masked) @3-4, X @5, Y @6, appearance (17 bytes, player) @7, BuffCount @24, buff ids @25.