C2 65 - AssignCharacterToGuild (by server)
Is sent when
The server wants to visibly assign a player to a guild, e.g. when two players met each other and one of them is a guild member.
Causes the following actions on the client side
The players which belong to the guild are shown as guild players. If the game client doesn’t met a player of this guild yet, it will send another request to get the guild information.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC2 | Packet type |
1 | 2 | Short | Packet header - length of the packet | |
3 | 1 | Byte | 0x65 | Packet header - packet type identifier |
4 | 1 | Byte | PlayerCount | |
5 | GuildMemberRelation.Length * PlayerCount | Array of GuildMemberRelation | Members |
GuildMemberRelation Structure
Relation between a guild and a member.
Length: 12 Bytes
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 4 | IntegerLittleEndian | GuildId | |
4 | 1 | GuildMemberRole | Role | |
7 « 7 | 1 bit | Boolean | IsPlayerAppearingNew | |
7 | 2 | ShortBigEndian | PlayerId |
GuildMemberRole Enum
Defines the role of a guild member.
Value | Name | Description |
---|---|---|
0 | NormalMember | The member is a normal member without special rights. |
32 | BattleMaster | The member is a battle master. |
128 | GuildMaster | The member is the guild master. |
255 | Undefined | The character is not a member, therefore the role is undefined. |