OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 3F 00 - PlayerShops (by server)

Is sent when

After the player gets into scope of a player with an opened shop.

Causes the following actions on the client side

The player shop title is shown at the specified players.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0x3F Packet header - packet type identifier
4 1 Byte 0x00 Packet header - sub packet type identifier
5 1 Byte   ShopCount
6 PlayerShop.Length * ShopCount Array of PlayerShop   Shops

PlayerShop Structure

Data of the shop of a player.

Length: 38 Bytes

Index Length Data Type Value Description
0 2 ShortBigEndian   PlayerId
2 36 String   StoreName