OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 20 - ItemsDropped (by server)

Is sent when

The items dropped on the ground.

Causes the following actions on the client side

The client adds the items to the ground.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0x20 Packet header - packet type identifier
4 1 Byte   ItemCount
5 DroppedItem.Length * ItemCount Array of DroppedItem   Items

DroppedItem Structure

Contains the data about a dropped item.

Index Length Data Type Value Description
0 2 ShortBigEndian   Id
0 « 7 1 bit Boolean   IsFreshDrop; If this flag is set, the item is added to the map with an animation and sound. Otherwise it’s just added like it was already on the ground before.
2 1 Byte   PositionX
3 1 Byte   PositionY
4   Binary   ItemData