C2 20 - ItemsDropped (by server)
Is sent when
The items dropped on the ground.
Causes the following actions on the client side
The client adds the items to the ground.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC2 | Packet type |
| 1 | 2 | Short | Packet header - length of the packet | |
| 3 | 1 | Byte | 0x20 | Packet header - packet type identifier |
| 4 | 1 | Byte | ItemCount | |
| 5 | DroppedItem.Length * ItemCount | Array of DroppedItem | Items |
DroppedItem Structure
Contains the data about a dropped item.
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 2 | ShortBigEndian | Id | |
| 0 « 7 | 1 bit | Boolean | IsFreshDrop; If this flag is set, the item is added to the map with an animation and sound. Otherwise it’s just added like it was already on the ground before. | |
| 2 | 1 | Byte | PositionX | |
| 3 | 1 | Byte | PositionY | |
| 4 | Binary | ItemData |