OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C2 1F - AddSummonedMonstersToScope (by server)

Is sent when

One or more summoned monsters got into the observed scope of the player.

Causes the following actions on the client side

The client adds the monsters to the shown map.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0x1F Packet header - packet type identifier
4 1 Byte   MonsterCount
5 SummonedMonsterData.Length * MonsterCount Array of SummonedMonsterData   SummonedMonsters

SummonedMonsterData Structure

Contains the data of an NPC.

Index Length Data Type Value Description
0 2 ShortBigEndian   Id
2 2 ShortBigEndian   TypeNumber
4 1 Byte   CurrentPositionX
5 1 Byte   CurrentPositionY
6 1 Byte   TargetPositionX
7 1 Byte   TargetPositionY
8 4 bit Byte   Rotation
9 10 String   OwnerCharacterName
19 1 Byte   EffectCount; Defines the number of effects which would be sent after this field. This is currently not supported.
20 EffectId.Length * EffectCount Array of EffectId   Effects

EffectId Structure

Contains the id of a magic effect.

Length: 1 Bytes

Index Length Data Type Value Description
0 1 Byte   Id