OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 13 - AddNpcsToScope (by server)

Is sent when

One or more NPCs got into the observed scope of the player.

Causes the following actions on the client side

The client adds the NPCs to the shown map.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0x13 Packet header - packet type identifier
4 1 Byte   NpcCount
5 NpcData.Length * NpcCount Array of NpcData   NPCs

NpcData Structure

Contains the data of an NPC.

Length: 10 Bytes

Index Length Data Type Value Description
0 2 ShortBigEndian   Id
2 2 ShortBigEndian   TypeNumber
4 1 Byte   CurrentPositionX
5 1 Byte   CurrentPositionY
6 1 Byte   TargetPositionX
7 1 Byte   TargetPositionY
8 4 bit Byte   Rotation
9 1 Byte   EffectCount; Defines the number of effects which would be sent after this field. This is currently not supported.