C2 12 - AddCharactersToScope075 (by server)
Is sent when
One or more character got into the observed scope of the player.
Causes the following actions on the client side
The client adds the character to the shown map.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC2 | Packet type |
1 | 2 | Short | Packet header - length of the packet | |
3 | 1 | Byte | 0x12 | Packet header - packet type identifier |
4 | 1 | Byte | CharacterCount | |
5 | CharacterData.Length * CharacterCount | Array of CharacterData | Characters |
CharacterData Structure
Contains the data of an NPC.
Length: 27 Bytes
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 2 | ShortBigEndian | Id | |
2 | 1 | Byte | CurrentPositionX | |
3 | 1 | Byte | CurrentPositionY | |
4 | 9 | Binary | Appearance | |
13 « 0 | 1 bit | Boolean | IsPoisoned | |
13 « 1 | 1 bit | Boolean | IsIced | |
13 « 2 | 1 bit | Boolean | IsDamageBuffed | |
13 « 3 | 1 bit | Boolean | IsDefenseBuffed | |
14 | 10 | String | Name | |
24 | 1 | Byte | TargetPositionX | |
25 | 1 | Byte | TargetPositionY | |
26 | 4 bit | Byte | Rotation | |
26 « 0 | 4 bit | CharacterHeroState | HeroState |
CharacterHeroState Enum
Defines the hero state of a character.
Value | Name | Description |
---|---|---|
0 | New | The character is new and has the highest state. |
1 | Hero | The character is a hero. |
2 | LightHero | The character is a hero, but the state is almost gone. |
3 | Normal | The character is in a neutral state. |
4 | PlayerKillWarning | The character killed another character, and has a kill warning. |
5 | PlayerKiller1stStage | The character killed two characters, and has some restrictions. |
6 | PlayerKiller2ndStage | The character killed more than two characters, and has hard restrictions. |