OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C2 02 - ChatRoomClients (by server)

Is sent when

This packet is sent by the server after another chat client sent a message to the current chat room.

Causes the following actions on the client side

The client will show the message.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC2 Packet type
1 2 Short   Packet header - length of the packet
3 1 Byte 0x02 Packet header - packet type identifier
6 1 Byte   ClientCount
8 ChatClient.Length * ClientCount Array of ChatClient   Clients

ChatClient Structure

Contains the index and the name of a connected chat client in the room.

Length: 11 Bytes

Index Length Data Type Value Description
0 1 Byte   Index
1 10 String   Name