OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F7 04 - ImperialGuardianTimer (by server)

Is sent when

Every second during the imperial guardian event.

Causes the following actions on the client side

The client shows the timer with the remaining time and the number of remaining monsters. The client doesn’t count down the time by itself.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 16 Packet header - length of the packet
2 1 Byte 0xF7 Packet header - packet type identifier
3 1 Byte 0x04 Packet header - sub packet type identifier
4 1 TimerType   Type; The type of the timer.
8 4 IntegerLittleEndian   RemainingMilliseconds; The remaining time in milliseconds. The field is aligned to 4 bytes, because the client structure is not packed.
12 1 Byte   MonsterCount; The number of remaining monsters.

TimerType Enum

The type of the timer.

Value Name Description
0 LootTime The time to collect the loot.
1 Standby The time until the monsters appear.
2 TimeAttack The time to kill the monsters.