OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F6 0B - QuestProceedRequest (by client)

Is sent when

After the server started a quest (and sent a F60B message) the game client requests to proceed with the quest.

Causes the following actions on the server side

The quest state is set accordingly on the server. The next response seems to depend on the quest configuration. Depending on the action of the next quest state, the server will send either a quest progress message (F60C) or again a quest start message (F60B).

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 9 Packet header - length of the packet
2 1 Byte 0xF6 Packet header - packet type identifier
3 1 Byte 0x0B Packet header - sub packet type identifier
4 2 ShortLittleEndian   QuestNumber
6 2 ShortLittleEndian   QuestGroup
8 1 QuestProceedAction   ProceedAction

QuestProceedAction Enum

Describes how to proceed with the specified quest.

Value Name Description
0 Undefined Undefined action.
1 AcceptQuest The quest is accepted and started.
2 RefuseQuest The quest is refused and not started.