OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F6 0A - QuestSelectRequest (by client)

Is sent when

The client opened an quest NPC dialog and selected an available quests.

Causes the following actions on the server side

If the quest is already active, it responds with the QuestProgress. If the quest is inactive, the server decides if the character can start the quest and responds with a QuestStepInfo with the StartingNumber. A character can run up to 3 concurrent quests at a time.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 9 Packet header - length of the packet
2 1 Byte 0xF6 Packet header - packet type identifier
3 1 Byte 0x0A Packet header - sub packet type identifier
4 2 ShortLittleEndian   QuestNumber
6 2 ShortLittleEndian   QuestGroup
8 1 Byte   SelectedTextIndex; A 1-based index of the selected index in the dialog. It’s 0 when no text has been selected. It’s not clear yet, when we need that.