OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 51 - MasterCharacterLevelUpdate (by server)

Is sent when

After a master character leveled up.

Causes the following actions on the client side

Updates the master level (and other related stats) in the game client and shows an effect.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 20 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x51 Packet header - sub packet type identifier
4 2 ShortLittleEndian   MasterLevel
6 2 ShortLittleEndian   GainedMasterPoints
8 2 ShortLittleEndian   CurrentMasterPoints
10 2 ShortLittleEndian   MaximumMasterPoints
12 2 ShortLittleEndian   MaximumHealth
14 2 ShortLittleEndian   MaximumMana
16 2 ShortLittleEndian   MaximumShield
18 2 ShortLittleEndian   MaximumAbility