C1 F3 51 - MasterCharacterLevelUpdate (by server)
Is sent when
After a master character leveled up.
Causes the following actions on the client side
Updates the master level (and other related stats) in the game client and shows an effect.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 20 | Packet header - length of the packet |
2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
3 | 1 | Byte | 0x51 | Packet header - sub packet type identifier |
4 | 2 | ShortLittleEndian | MasterLevel | |
6 | 2 | ShortLittleEndian | GainedMasterPoints | |
8 | 2 | ShortLittleEndian | CurrentMasterPoints | |
10 | 2 | ShortLittleEndian | MaximumMasterPoints | |
12 | 2 | ShortLittleEndian | MaximumHealth | |
14 | 2 | ShortLittleEndian | MaximumMana | |
16 | 2 | ShortLittleEndian | MaximumShield | |
18 | 2 | ShortLittleEndian | MaximumAbility |