OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C1 F3 51 - MasterCharacterLevelUpdateExtended (by server)

Is sent when

After a master character leveled up.

Causes the following actions on the client side

Updates the master level (and other related stats) in the game client and shows an effect.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 28 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x51 Packet header - sub packet type identifier
4 2 ShortLittleEndian   MasterLevel
6 2 ShortLittleEndian   GainedMasterPoints
8 2 ShortLittleEndian   CurrentMasterPoints
10 2 ShortLittleEndian   MaximumMasterPoints
12 4 IntegerLittleEndian   MaximumHealth
16 4 IntegerLittleEndian   MaximumMana
20 4 IntegerLittleEndian   MaximumShield
24 4 IntegerLittleEndian   MaximumAbility