OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C1 F3 50 - MasterStatsUpdate (by server)

Is sent when

After entering the game with a master class character.

Causes the following actions on the client side

The master related data is available.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 32 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x50 Packet header - sub packet type identifier
4 2 ShortLittleEndian   MasterLevel
6 8 LongBigEndian   MasterExperience
14 8 LongBigEndian   MasterExperienceOfNextLevel
22 2 ShortLittleEndian   MasterLevelUpPoints
24 2 ShortLittleEndian   MaximumHealth
26 2 ShortLittleEndian   MaximumMana
28 2 ShortLittleEndian   MaximumShield
30 2 ShortLittleEndian   MaximumAbility