OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 30 - SaveKeyConfiguration (by client)

Is sent when

When leaving the game world with a character.

Causes the following actions on the server side

The server saves this configuration in its database.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x30 Packet header - sub packet type identifier
4   Binary   Configuration; The binary data of the key configuration