OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 13 - PlayerEquipment (by server)

Is sent when

After the equipment of a player in the viewport changed.

Causes the following actions on the client side

The client updates the appearance of the player.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 24 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x13 Packet header - sub packet type identifier
4 2 ShortBigEndian   PlayerId
6 18 Binary   Appearance; Same encoding as the appearance in the character list; the first (class) byte is not evaluated.