C1 F3 12 - ClientReadyAfterMapChange (by client)
Is sent when
After the server sent a map change message and the client has initialized the game map visualization.
Causes the following actions on the server side
The character is added to the internal game map and ready to interact with other entities.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 4 | Packet header - length of the packet |
2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
3 | 1 | Byte | 0x12 | Packet header - sub packet type identifier |