OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 12 - ClientReadyAfterMapChange (by client)

Is sent when

After the server sent a map change message and the client has initialized the game map visualization.

Causes the following actions on the server side

The character is added to the internal game map and ready to interact with other entities.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 4 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x12 Packet header - sub packet type identifier