OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 11 - SkillListUpdate (by server)

Is sent when

Usually, when the player entered the game with a character. When skills get added or removed, this message is sent as well, but with a misleading count.

Causes the following actions on the client side

The skill list gets initialized.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x11 Packet header - sub packet type identifier
4 1 Byte   Count; Mixed usage: Skill list count (when list). 0xFE when adding a skill, 0xFF when removing a Skill.
6 SkillEntry.Length * Count Array of SkillEntry   Skills

SkillEntry Structure

Structure for a skill entry of the skill list.

Length: 4 Bytes

Index Length Data Type Value Description
0 1 Byte   SkillIndex
1 2 ShortLittleEndian   SkillNumber
2 1 Byte   SkillLevel