OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 11 - SkillAdded (by server)

Is sent when

After a skill got added to the skill list, e.g. by equipping an item or learning a skill.

Causes the following actions on the client side

The skill is added to the skill list on client side.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 10 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x11 Packet header - sub packet type identifier
4 1 Byte 0xFE Flag
6 1 Byte   SkillIndex
7 2 ShortLittleEndian   SkillNumber
9 1 Byte   SkillLevel