OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 06 - CharacterStatIncreaseResponse (by server)

Is sent when

After the server processed a character stat increase request packet.

Causes the following actions on the client side

If it was successful, adds a point to the requested stat type.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 12 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x06 Packet header - sub packet type identifier
4 « 4 1 bit Boolean   Success
4 4 bit CharacterStatAttribute   Attribute
6 2 ShortLittleEndian   UpdatedDependentMaximumStat
8 2 ShortLittleEndian   UpdatedMaximumShield
10 2 ShortLittleEndian   UpdatedMaximumAbility

CharacterStatAttribute Enum

Defines the type of a character stat attribute.

Value Name Description
0 Strength The strength attribute.
1 Agility The agility attribute.
2 Vitality The vitality attribute.
3 Energy The energy attribute.
4 Leadership The leadership attribute.