OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 06 - CharacterStatIncreaseResponseExtended (by server)

Is sent when

After the server processed a character stat increase request packet.

Causes the following actions on the client side

If it was successful, adds a point to the requested stat type.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 24 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x06 Packet header - sub packet type identifier
4 1 CharacterStatAttribute   Attribute
6 2 ShortLittleEndian   AddedAmount
8 4 IntegerLittleEndian   UpdatedMaximumHealth
12 4 IntegerLittleEndian   UpdatedMaximumMana
16 4 IntegerLittleEndian   UpdatedMaximumShield
20 4 IntegerLittleEndian   UpdatedMaximumAbility

CharacterStatAttribute Enum

Defines the type of a character stat attribute.

Value Name Description
0 Strength The strength attribute.
1 Agility The agility attribute.
2 Vitality The vitality attribute.
3 Energy The energy attribute.
4 Leadership The leadership attribute.