C1 F3 05 - CharacterLevelUpdate (by server)
Is sent when
After a character leveled up.
Causes the following actions on the client side
Updates the level (and other related stats) in the game client and shows an effect.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | 24 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x05 | Packet header - sub packet type identifier |
| 4 | 2 | ShortLittleEndian | Level | |
| 6 | 2 | ShortLittleEndian | LevelUpPoints | |
| 8 | 2 | ShortLittleEndian | MaximumHealth | |
| 10 | 2 | ShortLittleEndian | MaximumMana | |
| 12 | 2 | ShortLittleEndian | MaximumShield | |
| 14 | 2 | ShortLittleEndian | MaximumAbility | |
| 16 | 2 | ShortLittleEndian | FruitPoints | |
| 18 | 2 | ShortLittleEndian | MaximumFruitPoints | |
| 20 | 2 | ShortLittleEndian | NegativeFruitPoints | |
| 22 | 2 | ShortLittleEndian | MaximumNegativeFruitPoints |