OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 05 - CharacterLevelUpdate (by server)

Is sent when

After a character leveled up.

Causes the following actions on the client side

Updates the level (and other related stats) in the game client and shows an effect.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 24 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x05 Packet header - sub packet type identifier
4 2 ShortLittleEndian   Level
6 2 ShortLittleEndian   LevelUpPoints
8 2 ShortLittleEndian   MaximumHealth
10 2 ShortLittleEndian   MaximumMana
12 2 ShortLittleEndian   MaximumShield
14 2 ShortLittleEndian   MaximumAbility
16 2 ShortLittleEndian   FruitPoints
18 2 ShortLittleEndian   MaximumFruitPoints
20 2 ShortLittleEndian   NegativeFruitPoints
22 2 ShortLittleEndian   MaximumNegativeFruitPoints