OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C1 F3 05 - CharacterLevelUpdateExtended (by server)

Is sent when

After a character leveled up.

Causes the following actions on the client side

Updates the level (and other related stats) in the game client and shows an effect.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 32 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x05 Packet header - sub packet type identifier
4 2 ShortLittleEndian   Level
6 2 ShortLittleEndian   LevelUpPoints
8 4 IntegerLittleEndian   MaximumHealth
12 4 IntegerLittleEndian   MaximumMana
16 4 IntegerLittleEndian   MaximumShield
20 4 IntegerLittleEndian   MaximumAbility
24 2 ShortLittleEndian   FruitPoints
26 2 ShortLittleEndian   MaximumFruitPoints
28 2 ShortLittleEndian   NegativeFruitPoints
30 2 ShortLittleEndian   MaximumNegativeFruitPoints