OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 04 - RespawnAfterDeathExtended (by server)

Is sent when

The character respawned after death.

Causes the following actions on the client side

The character respawns with the specified attributes at the specified map.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 36 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x04 Packet header - sub packet type identifier
4 1 Byte   PositionX
5 1 Byte   PositionY
6 1 Byte   MapNumber
7 1 Byte   Direction
8 4 IntegerLittleEndian   CurrentHealth
12 4 IntegerLittleEndian   CurrentMana
16 4 IntegerLittleEndian   CurrentShield
20 4 IntegerLittleEndian   CurrentAbility
24 8 LongLittleEndian   Experience
32 4 IntegerLittleEndian   Money