OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 F3 01 - CharacterCreationSuccessful (by server)

Is sent when

After the server successfully processed a character creation request.

Causes the following actions on the client side

The new character is shown in the character list

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 42 Packet header - length of the packet
2 1 Byte 0xF3 Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
4 1 Boolean true Success
5 10 String   CharacterName
15 1 Byte   CharacterSlot
16 2 ShortLittleEndian   Level
18 « 3 1 CharacterClassNumber   Class
19 1 Byte   CharacterStatus
20   Binary   PreviewData

CharacterClassNumber Enum

Defines the values which are used for the character classes on client side.

Value Name Description
0 DarkWizard Value for the dark wizard character class.
2 SoulMaster Value for the soul master character class.
3 GrandMaster Value for the grand master character class.
4 DarkKnight Value for the dark knight character class.
6 BladeKnight Value for the blade knight character class.
7 BladeMaster Value for the blade master character class.
8 FairyElf Value for the fairy elf character class.
10 MuseElf Value for the muse elf character class.
11 HighElf Value for the high elf character class.
12 MagicGladiator Value for the magic gladiator character class.
13 DuelMaster Value for the duel master character class.
16 DarkLord Value for the dark lord character class.
17 LordEmperor Value for the lord emperor character class.
20 Summoner Value for the summoner character class.
22 BloodySummoner Value for the bloody summoner character class.
23 DimensionMaster Value for the dimension master character class.
24 RageFighter Value for the rage fighter character class.
25 FistMaster Value for the fist master character class.