C1 F3 00 - CharacterList095 (by server)
Is sent when
After the game client requested it, usually after a successful login.
Causes the following actions on the client side
The game client shows the available characters of the account.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | Packet header - length of the packet | |
| 2 | 1 | Byte | 0xF3 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x00 | Packet header - sub packet type identifier |
| 4 | 1 | Byte | CharacterCount | |
| 5 | CharacterData.Length * CharacterCount | Array of CharacterData | Characters |
CharacterData Structure
Data of one character in the list.
Length: 26 Bytes
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | SlotIndex | |
| 1 | 10 | String | Name | |
| 12 | 2 | ShortLittleEndian | Level | |
| 14 | 4 bit | CharacterStatus | Status | |
| 14 « 4 | 1 bit | Boolean | IsItemBlockActive | |
| 15 | 11 | Binary | Appearance |
CharacterStatus Enum
The status of a character.
| Value | Name | Description |
|---|---|---|
| 0 | Normal | The state of the character is normal. |
| 1 | Banned | The character is banned from the game. |
| 32 | GameMaster | The character is a game master. |