OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 D4 - ObjectWalked (by server)

Is sent when

An object in the observed scope (including the own player) walked to another position.

Causes the following actions on the client side

The object is animated to walk to the new position.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xD4 Packet header - packet type identifier
2 1 Byte   HeaderCode
3 2 ShortBigEndian   ObjectId
5 1 Byte   TargetX
6 1 Byte   TargetY
7 4 bit Byte   TargetRotation
7 4 bit Byte   StepCount
8   Binary   StepData