C1 D4 - ObjectWalked (by server)
Is sent when
An object in the observed scope (including the own player) walked to another position.
Causes the following actions on the client side
The object is animated to walk to the new position.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | Packet header - length of the packet | |
2 | 1 | Byte | 0xD4 | Packet header - packet type identifier |
2 | 1 | Byte | HeaderCode | |
3 | 2 | ShortBigEndian | ObjectId | |
5 | 1 | Byte | TargetX | |
6 | 1 | Byte | TargetY | |
7 | 4 bit | Byte | TargetRotation | |
7 | 4 bit | Byte | StepCount | |
8 | Binary | StepData |