OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 D2 0C - CashShopScriptVersion (by server)

Is sent when

The player entered the game.

Causes the following actions on the client side

The client remembers the version of the cash shop script (product catalog) and unlocks the cash shop. When the dialog is opened, the client loads the script of this version from ‘Data\InGameShopScript[SaleZone].[Year].[YearId]’.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 10 Packet header - length of the packet
2 1 Byte 0xD2 Packet header - packet type identifier
3 1 Byte 0x0C Packet header - sub packet type identifier
4 2 ShortLittleEndian   SaleZone
6 2 ShortLittleEndian   Year
8 2 ShortLittleEndian   YearId