C1 D1 06 - KanturuMayaWideAreaAttack (by server)
Is sent when
The Maya body executes a wide-area attack during the Maya battle phase.
Causes the following actions on the client side
The client calls MayaSceneMayaAction(type) which plays one of two visual sequences on the Maya body model: storm (0) or stone-rain (1). This is a purely cosmetic packet — damage is handled server-side.
Structure
| Index | Length | Data Type | Value | Description |
|---|---|---|---|---|
| 0 | 1 | Byte | 0xC1 | Packet type |
| 1 | 1 | Byte | 7 | Packet header - length of the packet |
| 2 | 1 | Byte | 0xD1 | Packet header - packet type identifier |
| 3 | 1 | Byte | 0x06 | Packet header - sub packet type identifier |
| 4 | 1 | Byte | ObjClassH; High byte of the Maya object class; ignored by the client. | |
| 5 | 1 | Byte | ObjClassL; Low byte of the Maya object class; ignored by the client. | |
| 6 | 1 | AttackType | Type |
AttackType Enum
Visual type of the Maya wide-area attack.
| Value | Name | Description |
|---|---|---|
| 0 | Storm | Stone-storm effect (MODEL_STORM3 plus falling debris around the hero). |
| 1 | Rain | Stone-rain effect (MODEL_MAYASTONE projectiles falling on the hero). |