OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 D1 00 - KanturuStateInfo (by server)

Is sent when

The player requests state information from the Kanturu gateway NPC.

Causes the following actions on the client side

The client shows the Kanturu entry dialog (INTERFACE_KANTURU2ND_ENTERNPC) with event state, detail state, whether entry is possible, current player count and remaining time.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 12 Packet header - length of the packet
2 1 Byte 0xD1 Packet header - packet type identifier
3 1 Byte 0x00 Packet header - sub packet type identifier
4 1 StateType   State
5 1 Byte   DetailState; Detail state; semantics depend on the main State field. See the game logic enums for per-state values.
6 1 Boolean   CanEnter; 1 = entrance is open (Enter button enabled); 0 = entrance closed.
7 1 Byte   UserCount; Number of players currently inside the event map (capped at 255).
8 4 IntegerLittleEndian   RemainSeconds; Remaining time in seconds. Standby: seconds until event opens. Tower: seconds the tower has been open. Otherwise 0.

StateType Enum

Main state of the Kanturu event, matching the client KANTURU_STATE_TYPE enum.

Value Name Description
0 None No active state.
1 Standby Waiting for players to enter before the event starts.
2 MayaBattle Maya battle phase covering Phases 1 through 3 and their boss waves.
3 NightmareBattle Nightmare battle phase after all three Maya phases are cleared.
4 Tower Tower of Refinement phase; opens after Nightmare is defeated.
5 End Event has ended.