C1 C4 - SetFriendOnlineState (by client)
Is sent when
A player wants to set himself on- or offline.
Causes the following actions on the server side
Depending on the state, the player is shown as offline or online in all friend lists of his friends.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | 4 | Packet header - length of the packet |
2 | 1 | Byte | 0xC4 | Packet header - packet type identifier |
3 | 1 | Boolean | OnlineState |