OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 C4 - SetFriendOnlineState (by client)

Is sent when

A player wants to set himself on- or offline.

Causes the following actions on the server side

Depending on the state, the player is shown as offline or online in all friend lists of his friends.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 4 Packet header - length of the packet
2 1 Byte 0xC4 Packet header - packet type identifier
3 1 Boolean   OnlineState