OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 C3 - TradeButtonStateChanged (by server)

Is sent when

After the trading partner checked or unchecked the trade accept button.

Causes the following actions on the client side

The game client updates the trade button state accordingly.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 4 Packet header - length of the packet
2 1 Byte 0xC3 Packet header - packet type identifier
3 1 TradeButtonState   State

TradeButtonState Enum

Defines the state of the trade button.

Value Name Description
0 Unchecked Trade button is not pressed. It means that the trade is not yet accepted by the trader.
1 Checked Trade Button is pressed. It means that the trade is accepted by the trader.
2 Red This state is only sent to the client. After some seconds the client is changing back to normal Unchecked.