This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C1 C2 - FriendAddResponse (by client)

Is sent when

A player received a friend request from another player and responded to it.

Causes the following actions on the server side

If the player accepted, the friend is added to the players friend list and both players get subscribed about each others online status.


Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 14 Packet header - length of the packet
2 1 Byte 0xC2 Packet header - packet type identifier
3 1 Boolean   Accepted
4 10 String   FriendRequesterName