OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

View on GitHub

C1 BF 12 - DoppelgangerPlayInfo (by server)

Is sent when

Periodically (every second) while the doppelganger event is running.

Causes the following actions on the client side

The client updates the remaining time and the positions of the party members on the progress bar of the doppelganger frame. Players which are not included are no longer shown.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xBF Packet header - packet type identifier
3 1 Byte 0x12 Packet header - sub packet type identifier
4 2 ShortLittleEndian   RemainingSeconds
6 1 Byte   PlayerCount
8 PlayerPosition.Length * PlayerCount Array of PlayerPosition   PlayerPositions

PlayerPosition Structure

The position of a player on the path.

Length: 4 Bytes

Index Length Data Type Value Description
0 2 ShortLittleEndian   PlayerId
2 1 Byte   MapNumber; The map number of the player. It is ignored by the client.
3 1 Byte   Position; The position index of the player on the path, between 0 (start) and 22 (magic circle).