OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 BF 0A - ChainLightningHitInfo (by server)

Is sent when

The player applied chain lightning to a target and the server calculated the hits.

Causes the following actions on the client side

The client shows the chain lightning effect.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xBF Packet header - packet type identifier
3 1 Byte 0x0A Packet header - sub packet type identifier
4 2 ShortBigEndian   SkillNumber
6 2 ShortLittleEndian   PlayerId
8 1 Byte   TargetCount
10 ChainTarget.Length * TargetCount Array of ChainTarget   Targets

ChainTarget Structure

Contains the target identifier.

Length: 2 Bytes

Index Length Data Type Value Description
0 2 ShortLittleEndian   TargetId