C1 BF 0A - ChainLightningHitInfo (by server)
Is sent when
The player applied chain lightning to a target and the server calculated the hits.
Causes the following actions on the client side
The client shows the chain lightning effect.
Structure
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 1 | Byte | 0xC1 | Packet type |
1 | 1 | Byte | Packet header - length of the packet | |
2 | 1 | Byte | 0xBF | Packet header - packet type identifier |
3 | 1 | Byte | 0x0A | Packet header - sub packet type identifier |
4 | 2 | ShortBigEndian | SkillNumber | |
6 | 2 | ShortLittleEndian | PlayerId | |
8 | 1 | Byte | TargetCount | |
10 | ChainTarget.Length * TargetCount | Array of ChainTarget | Targets |
ChainTarget Structure
Contains the target identifier.
Length: 2 Bytes
Index | Length | Data Type | Value | Description |
---|---|---|---|---|
0 | 2 | ShortLittleEndian | TargetId |