OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 BF 04 - IllusionTempleResult (by server)

Is sent when

The illusion temple event ended.

Causes the following actions on the client side

The client shows the results.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xBF Packet header - packet type identifier
3 1 Byte 0x04 Packet header - sub packet type identifier
4 1 Byte   Team1Points
5 1 Byte   Team2Points
6 1 Byte   PlayerCount
10 PlayerResult.Length * PlayerCount Array of PlayerResult   Players

PlayerResult Structure

Contains the result of a player in the event.

Length: 17 Bytes

Index Length Data Type Value Description
0   String   Name
10 1 Byte   MapNumber
11 1 Byte   Team
12 1 Byte   Class
13 4 IntegerLittleEndian   AddedExperience