OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 BF 01 - IllusionTempleState (by server)

Is sent when

The player is in the illusion temple event and the server sends a cyclic update.

Causes the following actions on the client side

The client shows the score board, the remaining time, and the carrier of the holy relic and the own team mates on its mini map.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte   Packet header - length of the packet
2 1 Byte 0xBF Packet header - packet type identifier
3 1 Byte 0x01 Packet header - sub packet type identifier
4 2 ShortLittleEndian   RemainingSeconds
6 2 ShortLittleEndian   RelicCarrierId
8 1 Byte   PositionX
9 1 Byte   PositionY
10 1 Byte   AlliedForcesPoints
11 1 Byte   IllusionForcesPoints
12 1 Byte   MyTeam
13 1 Byte   PartyCount
14 IllusionTempleTeamMate.Length * Array of IllusionTempleTeamMate   TeamMates

IllusionTempleTeamMate Structure

Contains the info about a team mate in the illusion temple, so that the client can show him on its mini map. Only PartyCount entries are sent - there are no unused/zeroed slots.

Length: 6 Bytes

Index Length Data Type Value Description
0 2 ShortLittleEndian   PlayerId
2 1 Byte   MapNumber
3 1 Byte   PositionX
4 1 Byte   PositionY