OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 BD 03 - CrywolfContractResult (by server)

Is sent when

The player requested to contract an altar.

Causes the following actions on the client side

On success, the client shows that the player is a guardian of the altar, and lets the character pray. Otherwise, it shows why the contract failed.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 8 Packet header - length of the packet
2 1 Byte 0xBD Packet header - packet type identifier
3 1 Byte 0x03 Packet header - sub packet type identifier
4 1 Byte   Result; The result of the contract: 1 when it was accepted, 0 otherwise. The client compares the whole byte, so it’s no boolean field.
5 1 Byte   AltarState; The new state of the altar, like in the CrywolfStatueAndAltarInfo.
6 2 ShortBigEndian   AltarKey; The key of the altar. The client uses the key minus 317 as index into its five altar states without checking the range, so it must be 317 plus the index of the altar (0 to 4).