OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

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C1 BD 02 - CrywolfStatueAndAltarInfo (by server)

Is sent when

Every two seconds while the altars can be contracted and during the battle.

Causes the following actions on the client side

The client shows the shield of the statue and the states of the altars.

Structure

Index Length Data Type Value Description
0 1 Byte 0xC1 Packet type
1 1 Byte 16 Packet header - length of the packet
2 1 Byte 0xBD Packet header - packet type identifier
3 1 Byte 0x02 Packet header - sub packet type identifier
4 4 IntegerLittleEndian   StatueHealthPercent; The shield of the statue in percent, from 0 to 100.
8 1 Byte   Altar1State; The state of the first altar (205). The high nibble is the altar state (1 = contracted), the low nibble the number of remaining contracts.
9 1 Byte   Altar2State; The state of the second altar (206), like Altar1State.
10 1 Byte   Altar3State; The state of the third altar (207), like Altar1State.
11 1 Byte   Altar4State; The state of the fourth altar (208), like Altar1State.
12 1 Byte   Altar5State; The state of the fifth altar (209), like Altar1State.